It’s Nearly Here

It’s very nearly time to announce what I’ve been up to and what all this has been in aid of. The past few weeks have been a hectic bunch adding all the new artwork, polishing the cinematic system into something more along the lines of what it was intended for and sorting as many bugs as possible.

The prototype is in a good state. For once all the core systems and mechanics are there and nothing has been broken in order to add new features or awaiting to be fixed except for the bugs which remain in the “to do” pile.

It’s been hard, developing a game completely by yourself isn’t the easiest of tasks by any means but I’ve enjoyed every minute of it and I’ll be glad to finally share it.

It’s all rather exciting and it’s happening very very soon!